Articles on cultural industries in Iran's scholarly research journals, 1400 (2021/22)

Articles on cultural industries in Iran's scholarly research journals, 1400 (2021/22)

The field of culture is today, more than before, the subject of methodical academic research, independently or in interdisciplinary form. Understanding culture in our era, which is an era of challenge between traditional culture and modern culture, has become necessary for solving its problems and knots. For this reason, various universities and scholarly and research centers try, by producing theses or articles and by drawing on valid theories and methods, to make this field clearer. The Namafar Center for Data Mining and Policy Research, which has focused on cultural industries, has from this perspective looked at the country's scholarly research journals in order to monitor the articles that have been published in these fields in 1400 (2021/22). This picture makes it possible to better understand the concerns of the country's academic space regarding cultural industries.

Cinema

 In 1400 (2021/22), in scholarly cultural journals, ten articles were published about the cinema industry, meaning that among all cultural industries, the most articles were written about cinema. In these ten articles, the most frequent topic was the critique and review of Asghar Farhadi's films, whose film "A Hero" was also released that year. Topics such as woman in Farhadi's cinema, lying in Farhadi's cinema, and the representation of the image of Iran in this director's works have been examined. These three articles that addressed Asghar Farhadi's cinema have had a mainly critical approach to this director's works. For example, it has been said that the representation of woman in his films does not contain a new and positive view of woman. Also, an article, by examining the views of foreign critics and audiences on well-known film-review websites, has assessed the image of Iran presented in Farhadi's films as stereotypical and colonial.

Among these ten articles on the cinema industry, some are book and film reviews that have a specialized character. But important topics such as examining the factors affecting the authority of the Fajr International Film Festival, examining Iranian courtroom cinema and the representation of crime in these works, and also the place of woman in Iranian cinema appear in the article titles. One of the most interesting titles among the articles is an examination of Iranian science-fiction cinema's approach to future technologies.

Animation

Among three articles about animation, one article is related to technical issues and specifically decoupage. Of the other two articles, one, with a semiotic approach, studies the representation of the concept of love in classic cartoons and focuses on Cinderella and Daddy-Long-Legs. This article has regarded this type of cartoon, which is spiritual and intellectual fare for children, as an important factor in shaping members of society's image of the concept of love. The other article has also presented a structural model for knowledge-based companies in the animation field.

Tourism

Another frequent topic in scholarly research journals is tourism. Six articles about tourism were published in 1400 (2021/22). Among them, two articles are on the subject of the type of view toward the tourist. One article addresses local people's type of view of participants in the Rahian-e Noor camp, and the other explores international tourists' perception of Tehran. Another article has a policy-research approach and has examined the tourism development vision document. Medical tourism and the role of television advertising in developing this industry, and also presenting a sustainable development model for this tourism industry, are other topics under tourism.

Video game

Video games are one of the most important cultural products in the world today and a large creative industry. The number of articles published in 1400 (2021/22) that have addressed digital games is three. These articles address topics such as the outlook for computer games in Iran, the semiotics of computer games, and the communicative actions of people present in gaming cafes. Regarding the outlook for computer games, the article, after comparing Iranian games and similar foreign examples, considers technologies such as augmented reality to be important. Also, in another article the game GTA San Andreas has been subjected to semiotics. The authors of this research have concluded that the West promotes its beliefs and lifestyle through computer games. Other researchers have also, from the perspective of communication science, studied the actions of gaming-cafe customers.

Book

In 1400 (2021/22) only one article on the subject of books was published in scholarly research journals, and that too is a critique of a book.

Music

In the field of music as well, the number of articles is only three. Among topics such as monitoring the audiences of Radio Ava and Radio Payam, the musical medium of rap also stands out. One of the articles has also researched the works of Tataloo (Amirhossein Maghsoudlou).

Handicrafts

In 1400 (2021/22), five articles on handicrafts were published in scholarly research journals. Apart from articles that are book introductions, one article has addressed Iran's most important handicrafts product, namely carpet. This article has examined this industry's problems using Pierre Bourdieu's "action" theory at the levels of the market, the designer, and the weaver. Factors affecting the continuation of activity in handicrafts is the subject of another article that has researched this matter in the city of Mashhad and has concluded that handicrafts, despite the decline they have had, have still preserved their continuity.

Creative industries

Some articles and topics independently address the concept of creative industries but do not fall under the instances of creative industries. For example, an article in 1400 (2021/22) addressed the components of creativity in the creative industries. This article has defined the creative industry as a commercial exploitation of artistic taste and knowledge. The case studied in this article is the "Kamkars" music group and the components of creativity in this group's work.

 

 

Download the original report (PDF)

Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian

Contact