A view of the state of research in cultural industries

Iran and the worldGovernance of the creative industries1402 (2023/24)

Research has a direct relationship with industry. The more mature the industry, the more research around it, and the more research about an industry, the more leading that industry is.

In Iran the book field has a larger share of research related to cultural industries. Perhaps because the book is an industry that itself also has a strong correlation with scholarly and research issues. Another reason is that the book in Iran is a long-standing industry. But all fields of cultural industries need research. Such as cinema, which covers a wide range of technical and content issues.

The cinema field, with 31 thousand and 600 published article titles, holds first place in cultural industries in terms of foreign research. This field, in domestic research with 798 article titles, that is about 39 times fewer than foreign research, stands in third place.

Nevertheless, in 2021 the global state of research in the cinema field encounters a sharp decline. Perhaps because the coronavirus pandemic almost shut down the cinema industry.

  • The video game field in Iran, too, after experiencing the most research in 1398 (2019/20), has in the past two years faced a declining trend. Also, the cinema field, which experienced the peak of its articles in 1398 (2019/20), has after that been accompanied by a considerable decline.

See the original infographic (Persian)

Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian

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