🔻They say children live through play and adults play with life. Play is children's life, and perhaps if they live well with their games and toys in childhood, in adulthood they will take their own lives less as a game.
🔻The "Toy Industry Status Map" is a look at a revenue-generating industry across the world and one that is more or less neglected in Iran. A substantial share of this industry's market in Iran relates to
imported goods. If we place this statement alongside statistics on the consumption of video games and foreign animations, we arrive at the conclusion that children's lifeworld in Iran is not indigenous.
🔻In this report we read that total revenue of the global toy market in 2022 was recorded at more than 107 billion dollars, and the United States, China, Japan, Germany, and the United Kingdom, in that order, have the highest revenue in this industry.
📖Reading the "Toy Industry Status Map" can be useful for those concerned with the field of children, toy industry practitioners, officials in this field, and policymakers in the cultural arena.
See the original infographic (Persian)
Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian