A review of the virtual reality gaming trend

GlobalVideo games1401 (2022/23)
A review of the virtual reality gaming trend

The research firm Newzoo, which specializes in analyzing and providing games industry statistics, has recently published a report on the state of virtual reality gaming.

The introduction to this report states that ever since Meta (formerly Facebook) acquired Oculus, a very large amount of capital entered the virtual reality field from companies and investors. Oculus operates in the field of making virtual reality headsets. Even so, virtual reality did not meet expectations as it should have. That is because the headsets were built on early technologies and the hardware required to run virtual reality applications was very expensive. These developments gave rise to a vicious cycle; developers were unwilling to produce content because of the small audience market, and the number of users also did not grow because of a shortage of produced content.

Despite all this, the virtual reality market has seen a revival in 2020. During the COVID-19 outbreak, quarantine conditions increased overall demand for games. It was also in this period that the first AAA virtual reality game was released. In addition, Meta's launch of the affordable Quest 2 headset made virtual reality more accessible than ever to the general public.

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Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian

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