
To date, mobile games have grown significantly in economic terms and in popularity among the public. In 2017, more than 150 million Americans were consumers of video games, and at least one member of 65% of American families spends more than 3 hours a week playing video games. Because the production of cultural industries in all countries is not solely economic, this report seeks to present an overview of the state of game development in Iran and to analyze these conditions for a presence in global markets.
The full text is available to subscribers
Reports up to 1400 (2021/22) are free. Newer reports are part of Namafar's paid service; tell us what you need.
Request accessAlready a subscriber? Sign in
Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian