An analysis of Iran's mobile game industry for competing in global markets

Iran and the worldVideo games1401 (2022/23)
An analysis of Iran's mobile game industry for competing in global markets

To date, mobile games have grown significantly in economic terms and in popularity among the public. In 2017, more than 150 million Americans were consumers of video games, and at least one member of 65% of American families spends more than 3 hours a week playing video games. Because the production of cultural industries in all countries is not solely economic, this report seeks to present an overview of the state of game development in Iran and to analyze these conditions for a presence in global markets.

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Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian

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