Reference reports

Reports by Iranian and international institutions on the cultural and creative industries, each summarized by Namafar.

Iran and globalIran dataGlobal data
All industriesGovernance of the creative industriesFilm and TV seriesVideo gamesTourismBooks and publishingNews and mediaHandicraftsMusic and audioToysAdvertisingAnimationEntertainmentPlatforms and companiesFashion and clothingVisual and performing artsFood and restaurants
138 reports
Winners of the Digital Health Awards Reference reportGlobalWinners of the Digital Health AwardsDigital Health Awards2022/2324 pages An analysis of German firms' approach to publishing findings Reference reportGlobalAn analysis of German firms' approach to publishing findingsLeibniz2022/2324 pages Charlotte Music ecosystem study and action plan Reference reportGlobalCharlotte Music ecosystem study and action planThe Charlotte Music Ecosystem Study and Action Plan2022/2384 pages A European strategy for music exports Reference reportGlobalA European strategy for music exportsEuropean Commission2022/23274 pages An overview of cinema Reference reportGlobalAn overview of cinemaDigital Cinema Media2022/23123 pages A review of music revenue in the United Kingdom Reference reportGlobalA review of music revenue in the United KingdomUK Live Music Association2022/2336 pages Handicrafts and textiles in India Reference reportGlobalHandicrafts and textiles in IndiaYojana2022/2314 pages The video game industry in the Czech Republic Reference reportGlobalThe video game industry in the Czech RepublicGDACZ2022/2350 pages Handicrafts of Laos and Cambodia Reference reportGlobalHandicrafts of Laos and CambodiaAsia-Europe Foundation (ASEF)2022/2328 pages Finland's game industry Reference reportGlobalFinland's game industryNeoGames2022/23152 pages Digital Cinema Media events Reference reportGlobalDigital Cinema Media eventsDigital Cinema Media2022/2315 pages Eliminating racism and the racial gap in the video game industry Reference reportGlobalEliminating racism and the racial gap in the video game industryUIC Law Review2022/2342 pages A review of Finland's game industry Reference reportGlobalA review of Finland's game industryNeoGames2022/23136 pages Live music toolbox Reference reportGlobalLive music toolboxMusic SA2022/2344 pages The future impact of artificial intelligence on the publishing industry Reference reportGlobalThe future impact of artificial intelligence on the publishing industryGOULD FINCH AND FRANKFURTER BUCHMESSE2021/2224 pages The future of the entertainment sector in the United Kingdom Reference reportGlobalThe future of the entertainment sector in the United KingdomNyman Libson Paul2021/2226 pages Global creative economy outlook, 2015 Reference reportGlobalGlobal creative economy outlook, 2015UNCTAD2021/22455 pages The creative economy in Cape Verde Reference reportGlobalThe creative economy in Cape VerdeUNCTAD2021/2277 pages Overview of the creative economy in 2010 Reference reportGlobalOverview of the creative economy in 2010UNCTAD2021/22422 pages Strengthening creative industries for South Korea's development Reference reportGlobalStrengthening creative industries for South Korea's developmentUNCTAD2021/2261 pages Digital news report, 2020 Reference reportGlobalDigital news report, 2020oxford university2021/22112 pages Value of the world's toy brands in 2020 Reference reportGlobalValue of the world's toy brands in 2020Brand Finance2021/2216 pages Local content, a competitive advantage Reference reportGlobalLocal content, a competitive advantageSATRA (audiovisual media regulator)2021/2229 pages Europe's media in the digital decade Reference reportGlobalEurope's media in the digital decadeEuropean Parliament2021/2240 pages
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