Reference reports

Reports by Iranian and international institutions on the cultural and creative industries, each summarized by Namafar.

Iran and globalIran dataGlobal data
All industriesGovernance of the creative industriesFilm and TV seriesVideo gamesTourismBooks and publishingNews and mediaHandicraftsMusic and audioToysAdvertisingAnimationEntertainmentPlatforms and companiesFashion and clothingVisual and performing artsFood and restaurants
138 reports
The global vegetarian market Reference reportGlobalThe global vegetarian market2025/26 The toy market in China Reference reportGlobalThe toy market in China2025/26 The video game Dota 2 Reference reportGlobalThe video game Dota 22025/26 The use of artificial intelligence in marketing Reference reportGlobalThe use of artificial intelligence in marketing2025/26 Nike: companies and products 2025 Reference reportGlobalNike: companies and products 20252025/26 OECD Tourism Trends and Policies 2024 Reference reportGlobalOECD Tourism Trends and Policies 20242025/26 World museums: trends, visits and cultural investment Reference reportGlobalWorld museums: trends, visits and cultural investment2025/26 Comprehensive Netflix report 2025 Reference reportGlobalComprehensive Netflix report 20252025/26 Global amusement parks and theme parks report 2025 Reference reportGlobalGlobal amusement parks and theme parks report 20252025/26 McDonald's report Reference reportGlobalMcDonald's report2025/26 Cosmetics and hygiene products industry report worldwide Reference reportGlobalCosmetics and hygiene products industry report worldwide2025/26 The global footwear market Reference reportGlobalThe global footwear market2025/2630 pages The anime industry in Japan Reference reportGlobalThe anime industry in Japan2025/2643 pages Global video game market report Reference reportGlobalGlobal video game market report2025/2633 pages The global online art market Reference reportGlobalThe global online art market2025/2630 pages Sustainable tourism around the world Reference reportGlobalSustainable tourism around the world2025/2626 pages The online travel market worldwide Reference reportGlobalThe online travel market worldwide2025/2655 pages Family travel around the world Reference reportGlobalFamily travel around the world2025/2635 pages Global multiplayer online battle arena (MOBA) games market Reference reportGlobalGlobal multiplayer online battle arena (MOBA) games market2025/2655 pages The global fashion e-commerce market Reference reportGlobalThe global fashion e-commerce market2025/2647 pages Best-selling video games: top publishers and titles Reference reportGlobalBest-selling video games: top publishers and titles2025/2679 pages Transformative innovation in cultural and creative industries Reference reportGlobalTransformative innovation in cultural and creative industriesRoutledge2024/25230 pages Cultural and creative industries and regional development Reference reportGlobalCultural and creative industries and regional developmentSpringer Publishing2024/25250 pages Cultural and creative industries in East Asia Reference reportGlobalCultural and creative industries in East AsiaRoutledge2024/25195 pages
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