Policy brief on developing the video game industry in Iran

IranVideo games1399 (2020/21)
Policy brief on developing the video game industry in Iran

A video game engages a very large percentage of the human senses. This leads to a high level of engagement with and influence by the medium and of immersion in it. The game audience forgets the distance from the game and is submerged in its text. With the spread of new technologies, creators try every day to increase this immersion; today, with technologies such as virtual reality (VR) and augmented reality (AR), this immersion has reached a point where distinguishing reality from the virtual has become very difficult, and video game players in a sense submerge themselves in this world. It is at such a level of engagement with the medium that its impact has also risen very high and it has shown itself as one of the most important focal points in cultural formation. The importance noted above in this field and the degree of this medium's influence have meant that this capacity is also used in other arenas that have a purpose other than mere entertainment, and this itself is among the most important headings of this industry.

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Persian edition on namafar.ir

Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian

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