The PlayStation 5 game console, by taking hold of 50 percent of the users of Sony company consoles and generating revenue from them, became this company's most profitable game console at present. The PS5 console is on the verge of overtaking the PS4 in terms of profitability and its actual revenue has now reached 10 billion dollars. In fact PlayStation 5 is to date the most profitable generation of Sony consoles.
Sony Interactive Entertainment has also revealed that the revenue per console from the PS5 is equivalent to 731 dollars, which compared with 580 dollars from PS4 sales has had a notable increase. It should go unsaid that part of this revenue difference stems from price increases (and higher tiers) in games, accessories and services in this generation.
Costs for supplying accessories on the PS5 relative to the PS4 have increased by 34%. Also in-app services and subscription services such as PlayStation Plus and so on have increased 57% while add-on content has increased 176%. But the noteworthy point is that game sales relative to the previous generation have fallen 12%, which points to a shift toward live-service games and players engaging with a smaller number of titles for a longer time.

The upward trend of subscription service sales and its effect on the profitability of PlayStation consoles
In another part of Sony's report, good news is seen from PlayStation subscription services. News to the effect that subscription services and the cloud have been successful in upgrading "PlayStation Plus" users.PlayStation Plus (PlayStation Plus) is a subscription service from Sony company that is offered to users of PlayStation consoles. This service offers users several different advantages and features such as monthly free games, discounts and special offers, and cloud storage,
According to the latest statistics, 70% of PlayStation Plus users in fiscal year 2021-2022 were at the entry level of the Plus service, or "Essential," 13% at the mid level or Extra "Extra" and 17% at the highest level, or "Premium." Whereas in the following year, these statistics changed to 65% in Essential, 16% in Extra and 19% in Premium.
On the other hand, one should not forget the issue of price increases in covering the costs of new games. Subscription services on various platforms are a suitable substitute for access to digital entertainment content. These services put a library of various games at the player's disposal for a defined period of time, which makes them independent of purchasing physical or digital games.
Making new games and repeating the formula of success in past generations
According to reports, PS5 game sales relative to the PS4 have fallen about 12%. This decline may be due to a change in consumer behavior and a greater focus on live-service games. PlayStation 5 users have moved more toward live-service games (Live Service Games), which include titles that are regularly updated and have new content added to them. Even so, Sony should take a look at the previous generation and the policy of story-driven games.
Regarding the strategy for releasing games, Sony's Interactive Entertainment division has committed to continuing to make AAA single-player story-driven games and in addition, with greater focus, to address more experimental game concepts along with releasing them in livestream projects. Sony has claimed that live-service games will be released simultaneously on PC and console, this while so far PlayStation single-player and exclusive titles have been released first on console and then will come to PC. This matter has led Sony to hope that people who play titles made by PlayStation studios on personal computers will turn to experiencing more games on PlayStation 5 so that, in addition to greater console sales, they gain access to newer games more quickly.
Hope in PlayStation 4 users and previous video-game generations
Although PlayStation 5 users spend more money and devote more time to playing than the previous generation, bear in mind that at the beginning of the note we spoke only about half of the present users of Sony consoles. But what is Sony's plan for the other 50 percent of players?Mr. Hideaki Nishino, CEO of Sony's Interactive Entertainment business group, added on this:
At present PS5 is the most profitable PlayStation generation and to a large extent its operating income covers all other parts of SIE. More than half of the monthly active users of the PlayStation service, some 49 million users, still play on the PlayStation 4 console. As is evident, the number of PlayStation 5 users has continued its growth significantly and has reached half of our monthly active consoles. While PlayStation 4 is still an important part of our business, our PlayStation 5 players are even more engaged than our previous generation and we expect this trend to continue.
The manner of this generation's players' interaction is different from the previous generation, because live-service games play a much greater role. Bear in mind that the PlayStation 5 has been sold similarly to the PlayStation 4 in similar time spans, but those who still have a PlayStation 3 do not have access to new content such as expansion packs (DLC) and Battle Pass.
Adding updates and releasing game expansion packs is among Sony's other marketing policies in selling newer-generation consoles and encouraging older players. At present, the number of PlayStation 5 consoles sold is some 59.3 million, which in a similar time span nearly equals PlayStation 5 unit sales of 60 million.

Final word
Because of price increases and the use of more services and add-on content, at first glance PS5 revenue appears greater than PS4. Overall, although total PlayStation 5 game sales have not yet reached the scale of past generations, revenue from the PS5, because of price increases and a greater focus on services and expanding content, has been higher than Sony's other consoles. These changes indicate a transformation in market strategies and consumer behavior that overall is moving toward more interactive and more sustained gaming experiences.Also one should not overlook the high cost of making new games, supplying console accessories and, following that, players' relative lack of reception of this development. Where Sony decided to devote more focus to processing its subscription services and livestreams and to bring a cost-saving strategy in payment costs for players. This strategy has now become one of Sony's winning cards in PlayStation 5 sales and is continuously improving these services.
Short link: nmfr.ir/m1s
Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian