In this article, Yang and Duan of Kyonggi University show that the Korean government's supportive and restrictive policies pushed the games industry toward mobile games, the global market and competitive revenue models. The article is published under a CC BY 4.0 license.
Original source: Innovation by Constraint: The Unintended Effects of Korean Videogame Governance, Yang and Duan, Journal of Social Systems and Policy Analysis, Vol. 3, No. 2, 2026.
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Namafar machine-translated this page from Persian. The Persian original is authoritative. Read the original in Persian