
The field of cultural products, one of the important social, economic, and political arenas, has had increasing growth in recent decades. Cultural products such as film, computer games, books, toys, and the like, because of their abundant influence on society's lifestyle and culture, demand a great deal of attention. The spread of foreign products with themes and messages inappropriate for Iranian society indicates serious weaknesses and shortcomings in this area.
The present study seeks to formulate and present the inefficiency and various challenges in the ideation, production, sale, and consumption stages of cultural products within an integrated and systematic framework called the cultural products innovation system. Issues and concerns in the arena of cultural products are not only Iran's problem and exist, more or less, in all countries of the world.
In this report we read:
Innovation systems
The concept of innovation
Types of innovation systems
Culture and cultural products
Culture
Creative economy, creative industries
Cultural industries
Cultural products
Features of innovation and production in cultural products
The nature of production and innovation in the arena of cultural products
The technology and soft industries approach
Digital content in Australia
The music innovation system in Spain
Summary
Countries' experiences in the arena of innovation and production of cultural products
A review of experiences in the arena of production and innovation of cultural products
The cultural products innovation system model
Related innovation systems
Completing the theoretical framework
Challenges and problems of the country's cultural industries and products
Key factors in the production and innovation of cultural products
The framework of the cultural products production and innovation system
Sources and references
Appendices
Abstract (in English)
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Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian