Iran mobile apps industry report, 98 (1398; 2019/20)

IranVideo games1398 (2019/20)
Iran mobile apps industry report, 98 (1398; 2019/20)

In 98 (1398) (2019/20), Cafe Bazaar decided to provide precise statistics from its users and a transparent picture of the mobile apps and games industry. The result of this decision is the mobile apps industry report.

The mobile apps industry, like other businesses, was affected by COVID, but reviews showed that in 98 (1398) (2019/20) it still maintained its upward trend. This report was made available to the public through Cafe Bazaar's efforts so that those interested in the mobile games and apps industry and actors in this industry can make decisions about their future with an open view and better know this field's past.

Statistics and information examined in more detail in the report:

  • Introduction Bazaar at a glance, 1398–1389 (2019–2010) Bazaar in 1398 (2019/20)
  • Trends    Bazaar in the past five years 24 million successful transactions in 1398 (2019/20) 189 billion tomans in developers' net revenue in 1398 (2019/20)
  • Games and apps  Games' share: one-fifth of transactions, one-third of revenue The rise of buyers and the fall of sellers in 1398 (2019/20) Market size; year-on-year growth and the trend in 1398 (2019/20)
  • Apps Distribution of apps' revenue in the country's provinces 1.2 billion app downloads and updates Downloads and updates from different app categories in 1398 (2019/20) 49 million ratings recorded for apps by users in 1398 (2019/20) Percentage of shared buyers among competitors in each app category
  • Games Distribution of games' revenue in the country's provinces More than 670 million game downloads and updates Downloads and updates from different game categories in 1398 (2019/20) 30 million ratings recorded for games in 1398 (2019/20)
  • 98 (1398) (2019/20) at a glance

Download the original report (PDF)

Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian

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