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138 reports
Reference reportGlobalInternational media consumption report, 2021yougov2021/22100 pages
Reference reportGlobalDigital news report, 2021Reuters Institute2021/22164 pages
Reference reportGlobalA wide-ranging review of toy diversity in EuropeCOFACE2021/2244 pages
Reference reportGlobalAnimation and television series in EuropeEuropean Audiovisual Observatory2021/2234 pages
Reference reportGlobalPoland's game industryPolish Agency2021/22162 pages
Reference reportGlobalCategorized mobile games report, 2021sensor tower2021/2242 pages
Reference reportGlobalThe state of game streaming in 2019StreamElements2021/2214 pages
Reference reportGlobalThe state of the game industry in AustraliaIGEA2021/2264 pages
Reference reportGlobalThe state of television networkstvision2021/2223 pages
Reference reportIran and the worldThe role of government in advancing the cultural and creative industries (a case study)Roozegar-e No2016/17319 pages
Reference reportIran and the worldA framework for the innovation system of cultural productsSecretariat of the Supreme Council of the Cultural Revolution2014/15519 pages
Reference reportGlobalBerlin's creative industries: an empirical analysis of key future industriesRoozegar-e No2016/17181 pages
Reference reportGlobalOnline streaming servicesvariety2021/2249 pages
Reference reportGlobalOnline film streaming servicessensor tower2021/2231 pages
Reference reportGlobalList of game developers in 20192021/2248 pages
Reference reportGlobalThe world of gamesglobal webindex2021/2228 pages
Reference reportGlobalFrom cultural industries to creative industriesIslamic Propagation Organization of Qom2008/09135 pages
Reference reportGlobalGlobal report on the state of theme parks and water parksThemeIndex2020/2190 pages