Strategic transformation of the digital games industry, with China as a case study

Iran and the worldVideo gamesMarket and sales1404 (2025/26)

This report reviews Iran's digital games industry alongside the experience of China. According to the report, Iran has about 29.3 million players, and only one of the 10 most popular games is Iranian.

Persian PDF (20 pages) on namafar.ir

From consolidation at home to engagement in the global market

This report reviews Iran's digital games industry alongside the experience of China. According to the report, Iran has about 29.3 million players, and only one of the 10 most popular games is Iranian.

Namafar wrote this report for the Islamic Parliament Research Center of Iran. The center published it under serial number 21247. It appeared in Dey 1404 (December 2025–January 2026). The report has 20 pages.

The official text of the report is also available on the Majlis Research Center website in Persian.

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Machine-translated from Persian by Namafar; the Persian original is authoritative. Read the original in Persian

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