Reference reports on Video games

Reports by Iranian and international institutions on the cultural and creative industries, each summarized by Namafar.

Iran and globalIran dataGlobal data
All industriesGovernance of the creative industriesFilm and TV seriesVideo gamesTourismBooks and publishingNews and mediaHandicraftsMusic and audioToysAdvertisingAnimationEntertainmentPlatforms and companiesFashion and clothingVisual and performing artsFood and restaurants
7 reports
An analysis of Iran's mobile game industry for competing in global markets Reference reportIran and the worldAn analysis of Iran's mobile game industry for competing in global marketsCulture and Communication Studies2022/2332 pages Iran mobile apps industry report, 98 (1398; 2019/20) Reference reportIranIran mobile apps industry report, 98 (1398; 2019/20)Cafe Bazaar2019/2052 pages Iran's mobile game industry Reference reportIranIran's mobile game industryIran Computer and Video Games Foundation (IRCG)2017/1864 pages Iran mobile apps and games industry report, 99 (1399) (2020/21) Reference reportIranIran mobile apps and games industry report, 99 (1399) (2020/21)2020/2133 pages Nama-ye Baz report: digital game consumption indicators in Iran, 1398 (2019/20) Reference reportIranNama-ye Baz report: digital game consumption indicators in Iran, 1398 (2019/20)2019/2031 pages Nama-ye Baz report: digital games consumption indicators in Iran, 1396 (2017/18) Reference reportIranNama-ye Baz report: digital games consumption indicators in Iran, 1396 (2017/18)Iran Computer and Video Games Foundation (IRCG)2017/1820 pages Nama-ye Baz report: digital games consumption indicators in Iran, 1394 (2015/16) Reference reportIranNama-ye Baz report: digital games consumption indicators in Iran, 1394 (2015/16)Iran Computer and Video Games Foundation (IRCG)2015/1614 pages
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