Reference reports

Reports by Iranian and international institutions on the cultural and creative industries, each summarized by Namafar.

Iran and globalIran dataGlobal data
All industriesGovernance of the creative industriesFilm and TV seriesVideo gamesTourismBooks and publishingNews and mediaHandicraftsMusic and audioToysAdvertisingAnimationEntertainmentPlatforms and companiesFashion and clothingVisual and performing artsFood and restaurants
218 reports
Global digital overview report, 2021 Reference reportGlobalGlobal digital overview report, 2021hootsuite2022/23299 pages Media and entertainment industry in India Reference reportGlobalMedia and entertainment industry in IndiaI B E F2022/2336 pages Global cloud gaming report, 2022 Reference reportGlobalGlobal cloud gaming report, 2022Newzoo2022/2343 pages The video game market in Germany (a survey of German gamers) Reference reportGlobalThe video game market in Germany (a survey of German gamers)Newzoo2022/2318 pages A review of the virtual reality gaming trend Reference reportGlobalA review of the virtual reality gaming trendNewzoo2022/2344 pages The video game market in the UK Reference reportGlobalThe video game market in the UKNewzoo2022/2318 pages Bookstores in the United States (a review of the BAM chain) Reference reportGlobalBookstores in the United States (a review of the BAM chain)statista2022/2330 pages India's filmmaking industry Reference reportGlobalIndia's filmmaking industrystatista2022/2330 pages The French cinema industry Reference reportGlobalThe French cinema industrystatista2022/2338 pages The world's top brands Reference reportGlobalThe world's top brandsInterbrand2022/2325 pages Book industry statistics in Poland Reference reportGlobalBook industry statistics in Polandstatista2022/2345 pages Investment outlook for technology-driven tourism and travel startups Reference reportGlobalInvestment outlook for technology-driven tourism and travel startupsWorld Tourism Organization (UNWTO)2022/2346 pages The toy industry and its issues Reference reportIran and the worldThe toy industry and its issues2022/2310 pages Toy library Reference reportIran and the worldToy libraryIran Public Libraries Foundation2010/1127 pages Fidibo annual report Reference reportIranFidibo annual reportFidibo2021/2236 pages Games and entertainment report Reference reportGlobalGames and entertainment reportStatista2022/2391 pages Creative economy Reference reportGlobalCreative economyASEAN2022/2372 pages Review of the cultural and creative industries in 2021 Reference reportGlobalReview of the cultural and creative industries in 2021German Federal Ministry for Economic Affairs and Climate Action2022/23156 pages The filmmaking industry in the United States and Canada Reference reportGlobalThe filmmaking industry in the United States and CanadaStatista.com2022/2357 pages E-books in the United States Reference reportGlobalE-books in the United Statesstatista2022/2328 pages Creative economy 2030 Reference reportGlobalCreative economy 2030Asian Development Bank Institute2022/23297 pages A statistical review of cultural trade in Iran and the world Reference reportIran and the worldA statistical review of cultural trade in Iran and the worldOffice of Cultural, Trade and Services Statistics, Statistical Centre of Iran2016/175 pages Toy import statistics through official ports of entry into Iran Reference reportIranToy import statistics through official ports of entry into IranToy Supervision Council2021/226 pages National survey of cultural goods consumption in Iran (third wave) Reference reportIranNational survey of cultural goods consumption in Iran (third wave)Research Institute for Culture, Art and Communication2019/20446 pages
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