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275 analyses
GlobalThe most popular video game genres
Video games2023/24
GlobalStriking stats on mobile gamers: digital entertainment in the hands of mobile games
Entertainment2023/24
GlobalFactors affecting students' creativity
2023/24
GlobalThe role of festivals in helping the music industry
Music and audio2023/24
GlobalDiversity: Netflix's key strategy for branding
Platforms and companies2023/24
GlobalOpportunities and challenges of AI in the archive industry
2023/24
IranWhat the data say about Iranian cinema in 1401 (2022/23)
Film and TV series2023/24
GlobalThe UAE's 10-year strategy for cultural and creative industries
Governance of the creative industries2023/24
GlobalDeveloping cultural and creative industry parks in China
Governance of the creative industries2023/24
IranComponents of creativity in creative industries: a study of the Kamkars
2023/24
Iran and the worldA look at the international screening of Iranian animated films
Animation2023/24
GlobalThe board game industry in the world, part 1: industry or entertainment?
Entertainment2023/24
IranThe missing place of music tourism in Iran
Music and audio2023/24
GlobalComparing traditional and digital advertising
News and media2023/24
GlobalA review of anime history and the industry's place in the world
Animation2023/24
IranA statistical look at the toy industry in Iran
Toys2023/24
GlobalThe role of board games in 5000 years of human history
Video games2023/24
GlobalUAE tourism: building an industry from nothing
Tourism2023/24
Iran and the worldThe largest animation companies in Iran and the world
Animation2023/24
GlobalThe cinema industry in China
Film and TV series2023/24
IranThe most successful Iranian animated films
Animation2023/24
IranDigikala's annual report through the lens of cultural and creative industries
Platforms and companies2023/24
GlobalTurkey's textile industry
Fashion and clothing2023/24
IranThe carpet industry in Iran
Visual and performing arts2023/24