Analysis

Trends in the cultural industries explained with numbers, and Iran compared with other countries.

Iran and globalIran dataGlobal data
All industriesTourismVideo gamesFilm and TV seriesGovernance of the creative industriesBooks and publishingAnimationMusic and audioVisual and performing artsPlatforms and companiesNews and mediaFashion and clothingEntertainmentToysHandicraftsStationeryEscape roomsFood and restaurants
197 analyses
GlobalInstructive on the inside, a box-office hit on the outside Animation2024/25 GlobalA comprehensive report on the video game industry, 2020-2024 Video games2024/25 GlobalThe Olympics and the Paris economy Tourism2024/25 GlobalThe Creative Content Agency's role in advancing the Korean Wave Governance of the creative industries2024/25 GlobalBridgerton's footprint in Britain's culture and economy Film and TV series2024/25 GlobalThe UAE Ministry of Culture and Youth's strategy for developing creative industries Governance of the creative industries2024/25 GlobalThe power of Taylor Swift Music and audio2024/25 GlobalSharp boom in the ecotourism market through 2035 Tourism2024/25 GlobalThe fashion industry: a story of transformation in Saudi Arabia Fashion and clothing2024/25 GlobalGame Pass nears a turning point Video games2024/25 GlobalAgritourism: a promise for rural development Tourism2024/25 GlobalArtificial intelligence and video games: opportunities and threats 2024/25 GlobalMobile games: still ruling the video game market 2024/25 GlobalPlayStation 5: Sony's most profitable console 2024/25 GlobalThe UAE remains at the peak of West Asia tourism 2024/25 GlobalOvertourism: a blight on tourist destinations 2024/25 GlobalWhy creative industries need a driving institution: how Saudi Arabia's GEA transformed cultural industries Governance of the creative industries2024/25 GlobalTrends in the recorded music industry worldwide, 2023–2031 2024/25 GlobalTencent's outstanding performance in early 2024 2024/25 GlobalMaking video games with AI 2024/25 GlobalThe share of cultural industries in the world's major economies 2024/25 GlobalVideo game adaptations: still a success 2024/25 Iran and the worldSports broadcasting on streaming platforms: a win-win game 2024/25 GlobalChina leads the cinema market 2024/25
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