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197 analyses
GlobalInstructive on the inside, a box-office hit on the outside
Animation2024/25
GlobalA comprehensive report on the video game industry, 2020-2024
Video games2024/25
GlobalThe Olympics and the Paris economy
Tourism2024/25
GlobalThe Creative Content Agency's role in advancing the Korean Wave
Governance of the creative industries2024/25
GlobalBridgerton's footprint in Britain's culture and economy
Film and TV series2024/25
GlobalThe UAE Ministry of Culture and Youth's strategy for developing creative industries
Governance of the creative industries2024/25
GlobalThe power of Taylor Swift
Music and audio2024/25
GlobalSharp boom in the ecotourism market through 2035
Tourism2024/25
GlobalThe fashion industry: a story of transformation in Saudi Arabia
Fashion and clothing2024/25
GlobalGame Pass nears a turning point
Video games2024/25
GlobalAgritourism: a promise for rural development
Tourism2024/25
GlobalArtificial intelligence and video games: opportunities and threats
2024/25
GlobalMobile games: still ruling the video game market
2024/25
GlobalPlayStation 5: Sony's most profitable console
2024/25
GlobalThe UAE remains at the peak of West Asia tourism
2024/25
GlobalOvertourism: a blight on tourist destinations
2024/25
GlobalWhy creative industries need a driving institution: how Saudi Arabia's GEA transformed cultural industries
Governance of the creative industries2024/25
GlobalTrends in the recorded music industry worldwide, 2023–2031
2024/25
GlobalTencent's outstanding performance in early 2024
2024/25
GlobalMaking video games with AI
2024/25
GlobalThe share of cultural industries in the world's major economies
2024/25
GlobalVideo game adaptations: still a success
2024/25
Iran and the worldSports broadcasting on streaming platforms: a win-win game
2024/25
GlobalChina leads the cinema market
2024/25