Analysis

Trends in the cultural industries explained with numbers, and Iran compared with other countries.

Iran and globalIran dataGlobal data
All industriesTourismVideo gamesFilm and TV seriesGovernance of the creative industriesBooks and publishingAnimationMusic and audioVisual and performing artsPlatforms and companiesNews and mediaFashion and clothingEntertainmentToysHandicraftsStationeryEscape roomsFood and restaurants
197 analyses
Iran and the worldComparing Filimo, Namava and Netflix subscription fees Film and TV series2022/23 Iran and the worldEscape rooms in Iran and around the world Escape rooms2021/22 GlobalCultural merchandising: the hidden half of revenue in cinema and animation Animation2021/22 GlobalVideo games and their jobs: what careers exist in the video game industry? Video games2021/22 GlobalMaking animation: types from the Bronze Age to Ice Age Animation2021/22 Iran and the worldThe Iranian passport's strength: which countries can you easily visit? Tourism2021/22 GlobalTech in fashion: how innovations during COVID came to the aid of the fashion industry Fashion and clothing2020/21 GlobalArt jobs: what careers can art lovers choose? Visual and performing arts2020/21 GlobalCreative and culture-based industries: combining economic growth and cultural cohesion Governance of the creative industries2020/21 GlobalOnline films: always and everywhere available to audiences Film and TV series2020/21 GlobalHolding an art exhibition: a chance to sell and attract audiences Visual and performing arts2020/21 GlobalPodcasts during COVID: a chance to bring people closer Visual and performing arts2020/21 GlobalMaking animation in 2020: changes and advances Animation2020/21 GlobalThe apparel industry during COVID Fashion and clothing2020/21 GlobalTourism in the 2030 Agenda Tourism2020/21 GlobalToys outlook to 2024: growth drivers, trends and key points Toys2020/21 GlobalThe handicrafts market has transformed; don't get left behind Handicrafts2020/21 GlobalGrowth of the podcast industry alongside advertising and trends Visual and performing arts2020/21 Global5 factors driving change in the toy industry, part 2 Toys2020/21 GlobalThe world's best animation studios besides Disney and Pixar Animation2020/21 GlobalThe world of podcasts in 2020, part 1: business and advertising Visual and performing arts2020/21 Global5 factors driving change in the toy industry, part 1 Toys2020/21 GlobalWhat will the game industry look like over the next 5 years? Entertainment2020/21 GlobalHow not to fall behind the world's tourism industry Tourism2020/21
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